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Interactive Loft — 3D Scene

A hand-built 3D room where hovering teaches you what to click — no tutorial, no instructions overlay.

Role
Design + Frontend
Year
2026
Disciplines
3D / WebGL, Frontend Development, Interaction Design
Interactive Loft — 3D Scene

01

The Problem

Interactive 3D on the web usually fails in one of two ways: it looks good but you can't tell what you're allowed to touch, or it explains itself with an instructions overlay nobody reads. I wanted to see whether a scene could teach its own affordances through nothing but light.

02

The Solution

I assembled a loft from CC-licensed models and made hover the entire tutorial — anything interactive lights up when the cursor crosses it, so exploration teaches the rules. Clicking furniture opens a detail panel; small objects on the table each have their own behaviour; a Shiba moves around the space. Orbit and wheel-zoom handle navigation, and zooming out backs you out of any object, so there is no dead end. Geometry is DRACO-compressed to keep the scene loadable over a normal connection.

  • Hover highlighting as the only tutorial
  • Clickable furniture with detail panels
  • Individually scripted objects and a wandering Shiba
  • Orbit + wheel navigation with zoom-out as universal escape
  • DRACO-compressed geometry for reasonable load times

03

Result

Live in the browser, no plugin or install. The scene is a testbed for interaction patterns in 3D — how to signal affordance, how to let someone leave a state without a back button, and how to keep an asset-heavy scene loading fast.

Stack

Nuxt 4 · Three.js · WebGL · GLTF / DRACO · TypeScript

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Ailen Gonzalez

Design Engineer & Frontend
Córdoba, Argentina

DesignCodeAI

© 2026 · Designed & coded by Ailen Gonzalez